Tag Archives: half life

The Half Life 2 Project, Ch 6: We Don’t Go To Ravenholm

Fun fact: Nicholas Cage provided a reference for that second face.

I can’t believe I am doing this.

After a long minute where I stare up at the ladder to Ravenholm I enlist my sister, hereafter known as Hobbit, to bear witness for this leg of the game. It’s nice to have someone watch your back, even if they silently sit in judgment of you for the entire time.

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I’M JUST TRYING TO TURN A CORNER WITHOUT SCREAMING, HOBBIT.

Okay, time out:  we need to have a Come To Jesus/No Your Godfather is Legit Dead, Harry © moment.

I took no pictures in this chapter. None. My ability to snap still-screens is inversely related to the proximity of a hell creature making its way for my face.

Instead, I have taken some stills from a very helpful YouTube playthrough (he-yo GamingReviews) and made small illustrations of my experience. (This is why it took me three fucking months to put this up. Well, that and I got really into RPG horror games. Don’t judge me.)

“You could,” I can hear you think, “just play though it again and take the photos.”

I am never playing though this chapter again. Ever.

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The Half Life 2 Project, Ch 5: Black Mesa East

Safety!

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Judith puts me through a decontamination process and begins to use aggressive tactical attacks against me: grating and self-aggrandizing monologues about ‘research’ and ‘science.’ By God, Judith, I am a physicist – I have no time for this rabble! I need to shoot things so they go boom!

*SCIENCE*

At first, I assumed the dust up between Judith and Alyx was about me.

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The Half Life 2 Project, Ch 3: Route Kanal and Ch 4: Water Hazard

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Happy almost Halloween, everyone! May your nights be full of good scary and not bad scary.

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I sincerely apologize if I just gave anyone nightmares. I’ll be entering my own horror show soon, but I’ve got these two chapters plus one sweet, character-driven chapter before that.

In the meantime, here… we… go!

This week in HL2 I save two civilians by applying a crowbar to a couple of CPs’ faces and get a gun.

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The Half-Life 2 Project, Ch 1: Point Insertion and Ch 2: A Red Letter Day

Scuz me\\The chapter that starts it all. Chapter One is basically an extended controls tutorial, which is pretty handy for someone with two left thumbs. (Harr, harr.)

Still, there’s meat here: we get Dr. Breen on the terminal screens, trying to convince us of the benefits of our ‘Benefactors,’ including no longer needing or wanting to have sex. He makes alien overlords sound so appealing.

Our fellow survivors paint an even grimmer view. We get our first hint that things have gone awry in the intermittent years when we speak with a woman at the gate.

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The Half-Life 2 Project: Chronicling An Attempt To Make It Through This Game With My Sanity Intact

RAVENHOLM IS UP. I AM OUT. NEED TO GO WATCH CAT VIDEOS ON REPEAT.

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Half-Life 2

Ch 1: Point Insertion & Ch 2: A Red Letter Day

Ch 3: Route Kanal & Ch 4: Water Hazard

Ch 5: Black Mesa East

Ch 6: We Don’t Go To Ravenholm

Ch 7: Highway 17 & Ch 8: Sandtraps

Ch 9: Nova Prospekt & Ch 9a: Entanglement

Ch 10: Anticitizen One & Ch 11: Follow Freeman!

Ch 12: Our Benefactors & Ch 13: Dark Energy

So I have a confession to make: Half-Life 2 is one of my favorite games ever, but I’ve never played through it.

Say what? you say. Come again?

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Booker DeWitt is Not a Hero: Why Bioshock Infinite is So Violent

Major spoilers for Bioshock Infinite. Didn’t watch/play? DON’T READ! booker copy

I’ve read a lot of controversy about the excessive violence in Bioshock Infinite – how it doesn’t make sense in the scope of what the game is about. It’s interesting, because I actually have the opposite opinion.

So first let’s get this out of the way: Bioshock Infinite is a violent game because it’s a first person shooter and that’s what people have come to expect. Half-Life 2, Metro 2033, Deadspace – even the first two Bioshocks, these games all have a certain level of violence in them, some give plot reasons for it, others do not.

But people have a gripe more with the level of violence in Infinite than the presence of it. To illustrate:

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I Shot the Sheriff, But I Didn’t Shoot the Clicker: Military in The Last of Us

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Major spoilers for The Last of US. Didn’t watch/play? DON’T READ!

Discussion of spoilers in World War Z, Half-Life and Half-Life 2, but I’ll warn you beforehand.

Hi all, I’m working on a piece about the DLC now, but in the meantime, I thought this would set up most future blog posts about The Last of Us/it’s DLC. No worries if you haven’t seen the DLC yet, there is no information in here that isn’t told to you in the main game.

One of the things I noticed in my re-watch of The Last of Us is how quick TPTB/military turns against its citizens. The catalyst for the entire game is the death of Joel’s daughter. She isn’t killed by an Infected or by accident, she doesn’t even get popped off at the hands of some trigger-happy survivor – she is shot by a soldier.

That struck me as pretty… intentional. It’s the first days of the outbreak, before the government even really has time to get its shit together and suddenly they are ordering this man to kill a little girl and her father.

So I started looking at military presence in the rest of the game, which led me to look at every other large organization.

Now it’s a common theme in post-apocalyptic fiction that TPTB cannot/will not save you. In fact, one of the most common antagonists in post-apocalyptic fiction is the government. Continue reading

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